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The multiplayer title (there's no single-player here) pits two teams of six (plus their mechs) on one of two beta maps. Titanfall's maps aren't as sprawling and interactive as those in Battlefield 4 , but that's to the game's benefit. I didn't encounter extended lulls (thanks to A.I.-controlled grunts) or areas so overcrowded with soldiers that frustration set in. It's obvious that Respawn Entertainment took a long, hard look at what works in a multiplayer shooting environment.
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